| Bad wind, darkness, or a rough night | Prompt wording, light, boat condition, energy | Light, utility, repair, or a flexible night tool | A one-use tool may be consumed or break | Strategy framework; retest the exact counter |
| Creature or small-monster threat | Threat name, companion, health, item state | Defensive or broad event coverage | A plausible-looking item can fail | Do not infer a universal answer from one run |
| Giant Squid pressure | Anchor, Heart of the Sea route, boat state | Anchor or the documented route alternative | Route items can divert a survival run | Community item lead; verify in your build |
| Sickness or health collapse | Player health, companion health, food, Medkit | Health recovery and immediate survival | Saving a tool can cost the run | Existing item guide boundary |
| Rescue signal or late route clue | Signal item, food reserve, prior choices | Preserve signal tools and a stable route | Spending the only signal early | Existing walkthrough/endings guidance |
| Heart Pieces, Row, or The One clue | Piece number, event label, companion, version | Route-specific item or dialogue test | Chasing a secret can starve the boat | Community lead, not official patch proof |